Monday, November 13, 2006

Prototype Update With Bonus Changes

Unfortunately, adding more complexity for the bonuses and banking them is making it even easier to find bugs. Hopefully you can play it some and get a feel for what is happening. I think the safest way to avoid incurring the unpleasant bugs is to try to avoid doing anything while a new row is falling, which is actually a pretty hard meta-game in itself. :(

Up to five bonus items can be banked on the right. These may be earned by clearing a combo (>= 3x).
  • T = add time
  • R = clear bottom row
  • S = show all (i.e., bonus previous known as rainbow)
The interval between new rows falling will decrease as time runs out. I made the mission goals easier as well.
  • Level 1 = clear 1 of each
  • Level 2 = clear 2 of each

prototype_v04

So I hope to see some of you tomorrow at 3 pm - 10th floor lab.

Thanks.

1 Comments:

  • I mentioned to Austin that that code to handle the rows falling is problematic because of the asynchronous event handling. He said that maybe having it build from the bottom like Sushi King would be a good approach to simplify logic. What do you think of changing to that mechanic?

    By Blogger adang, at 8:30 AM  

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