Next steps for prototype
Now that we've delivered the game design document, I think we need to consider these issues:
- Joy's idea of bonus score to leftover time (kind of like Super Mario Bros, right Joy?) is a great idea, but in our doc, timer is tied to when the rows drop. I actually do think the timer should be related to the round and not when a new row is added. For the most part, the user will be focused on the cards and not on the right side. I think sound would be better feedback for when a row is dropping in. Then we can add that notion of time for a level and have that timer on the right. I felt that this was a big change, so I did not want to change the doc at this point without everyone's input.
- Austin mentioned that customizing an avatar could be a lot of extra production and coding work and may not add that much unless it was used directly for scoring. Since we spent a lot of time on scoring and levels, I think this involves further discussion. Perhaps we should get Austin's input again.
- Is the title and target audience of our game still fit because we have switched from people coming out of the closet to recognizable images, such as fruit?

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