Thursday, October 19, 2006

Next steps for prototype

Now that we've delivered the game design document, I think we need to consider these issues:
  • Joy's idea of bonus score to leftover time (kind of like Super Mario Bros, right Joy?) is a great idea, but in our doc, timer is tied to when the rows drop. I actually do think the timer should be related to the round and not when a new row is added. For the most part, the user will be focused on the cards and not on the right side. I think sound would be better feedback for when a row is dropping in. Then we can add that notion of time for a level and have that timer on the right. I felt that this was a big change, so I did not want to change the doc at this point without everyone's input.
  • Austin mentioned that customizing an avatar could be a lot of extra production and coding work and may not add that much unless it was used directly for scoring. Since we spent a lot of time on scoring and levels, I think this involves further discussion. Perhaps we should get Austin's input again.
  • Is the title and target audience of our game still fit because we have switched from people coming out of the closet to recognizable images, such as fruit?
We should keep in mind that NYC High School playtesters are available on 10/28 to playtest, but that does require us to sign-up. I hope to get a flash prototype working soon, but I'm not sure how feasible that will be come class next Thursday.

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