Wednesday, October 18, 2006

Something coolz

I just was playing sushi king and I noticed they had this card that was a bomb. If you selected the bomb it allowed you to pick another card, and what ever that card was it took out all the rest of the cards on the board.

Example: I click on a bomb. I then select and apple card. All the apple cards are now destroyed. I get a heap of points.

O_O! what do you think?

Here is what I was thinking about as I wrote the info for the design doc.

I noticed that we discussed when we met that the game should be based on getting a certain amount of points to go to the next level.

After writing this and playing a little of sushi king, I realize that this has a certain flaw.

1. If we have an avatar, how can players better theirs more than the next if they will always have the same amount of points.

2. Also chaining becomes pointless, other then ending the round quicker, and if you end the round quicker you have less opportunity to get a higher score then someone else.

So for example: This level needs 90 points to move to level 2. I have 50 points at the moment I just selected a bonus pair, I get another 50 points. Game ends I win because I met the quota. But what about all the additional bonuses I could have had if I had saw all the cards.

So I feel like we should have a timer on top of the quota, so if you make the quota yes you pass on to the next round. But also you have the opportunity if you make the quota quickly to gain extra points.

This is how diner dash functions, and I think if our game functions in a similar way it would make more sense an give more opportunities to the player.

What do you guys think?

1 Comments:

  • Yes, I like the idea of remaining time used for a bonus score (like Super Mario Bros). So instead of the timer on the right indicating time until the next row falls, it should be overall time for the level.

    By Blogger adang, at 9:24 AM  

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