Monday, October 16, 2006

some thoughts and suggestions

After Austin's feedback I got the idea that we really need to refine our ideas.

We need to make a clear decision on the mechanics ( doors sliding down? doors closing quickly? how many in a row? etc)
We really have to think about the visuals, I haven't had time so far to work on any 3d characters, but I promess I will tonight or tomorrow. Pixelated, 3d or photorealistic? Hmm...

Today we could maybe map out all the options with paper prototypes. I'm hoping this is going to help us a lot in terms of understanding the difficulty of the game.

Some of my suggesyions are:

+Visual: 2d or 3d characters but very rich in color and detail. We need this quality for differentiating all the different clothes, accessories as well as the resemblance of the characters to match.

+Game Mechanic: To leave the idea of extra lines of doors coming down, makes it too similar to bookworm and switcharoo i think. However the speed of the doors closing I think is an interesting detail to work on. I also like the idea of the bonus matches which open all the closet doors for a few seconds.

This is what comes to mind for the mo.
I'll bring some presentation cards and colored pens with me for prototyping.


See you at 5 today!

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