Prototype Phase 3
We have been working on a few different versions of our game. Trying to tighten up the game dynamics and mechanics. We are also starting to develop the look and sounds we want to use.
Here are the three different prototypes we have so far just based on different ways our user might play. The prototypes are buggy but they are just ways to convey the different ideas we had for each gameplay.
Prototype A = level up by score. Score penalty for mismatch.
Prototype A
Prototype B = level up by surviving time. Energy penalty for mismatch.
Prototype B
Prototype C = level up by fulling type requirements. Type counter penalty for mismatch.
Prototype C
Here are the three different prototypes we have so far just based on different ways our user might play. The prototypes are buggy but they are just ways to convey the different ideas we had for each gameplay.
Prototype A = level up by score. Score penalty for mismatch.
Prototype A
Prototype B = level up by surviving time. Energy penalty for mismatch.
Prototype B
Prototype C = level up by fulling type requirements. Type counter penalty for mismatch.
Prototype C

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