Friday, November 10, 2006

Alpha Phase

We have to have our game in alpha phase for thursday. Critics are coming in to play our game and give us feed back. So these are the things we need to have to have something worthwhile showing.

1.) prototype w/ at least 1 level (i want your input on priorities because i'm not sure i can code everything for next thurs.)
- fix bugs
- have new row fall faster as time expires
- penalty for mismatch = row falls even faster (this may be a penalty after 3 consecutive mismatches, etc.)
- moving bonus items to bank for later use?
- give the user a bonus if s/he combos >3 in a row?
- add more bonus/power-ups?
- work in narrative more into gameplay (i.e., closets)?
- include sounds

2.) instuction screen
- write copy (we need to finalize the functionality that we will have before this can be written)
- implement the instruction screen in the prototype (design of this screen may not be critical at this point, but it might be nice to have)

3.) art
- consistent concept for what will be behind the closet doors (i.e., cute, playful, cartoony, illustrated, detailed, realistic, creatures, clothes, etc?)...if we feel strongly that there should be animation here, maybe an example of what that would be...one thing to consider is that may slow the flash player down a little to have individual animations running inside each closet
- cohesive design for screens (instruction, game, game over, next level, etc.) - typography and palette - should be clear how it matches up to the prototype if it is not implemented

4.) sounds
- create sounds for game interactions (the list of sounds will depend somewhat on our final mechanic, but we know we will need some basic ones like selection, match, mis-match, bonus, game over, etc.....maybe even a simple background track)
- should be in wav or mp3 format

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